![]() ![]() Two Friends quick-mix mash-up style encompassing a multitude of genres is almost unexplainable. Other performances to watch? L.A’s Two Friends and Miami’s Sidepiece on Friday night, along with Jai Wolf on Saturday night. (No, I’m not actually suggesting he is a one-hit artist: A few years back, I saw DJ Snake at Detroit’s seminal Movement Electronic Music Festival, and when the chorus of “Turn Down for What dropped it was absolute pandemonium - almost on par with something you might see at a Metallica concert.) ![]() While personally I have never been a huge fan of acts that are anchored by one hit, I’m excited to see how he leads up to his finale. Headlining Friday night’s lineup, Alex Pall and Drew Taggart’s vocal-heavy writing style are certain to resonate with a seasoned crowd that Grand Rapids tends to bring forth: When I saw them perform at their Las Vegas residency at XS Nightclub, I witnessed their ability to whip the crowd into an almost unprecedented frenzy during an anthemic journey of their hits.įrance’s DJ Snake, best known for his arena anthem, “Turn Down for What,” will certainly love West Michigan, especially with the diversity of his trap and bass house style offerings. We’re not just an EDM festival, we’re more of a contemporary festival with whatever is really trending in music.”Įxplore the lineups below and get tickets to Breakaway Music Festival in your area here.Touring Behind ‘So Far So Good’: The Chainsmokers (Courtesy Photo)īreakaway’s largest booking to date, NYC’s electronic music act The Chainsmokers, will arrive in Grand Rapids in support of the duo’s newest record, “So Far So Good,” anchored by their chart-topping hits, “Closer” and “Something Just Like This.” “We love the idea that we’re not strictly a one-genre festival,” Lynn shares. ![]() Also, Swae Lee, Two Friends, Wax Motif, Gryffin, Lane 8, Trevor Daniel and more.Īs mentioned, Breakaway’s concept brings people from different areas and with various musical tastes together. Plus, Chelsea Cutler, Gryffin, 24KGOLDN, Madeon, Sofi Tukker, Channel Tres, Elderbrook, John Summit, Sonny Fodera, Two Feet, Alexander 23, Bonnie x Clyde, Sam Feldt, Sidepiece and more.īreakaway North Carolina, taking over Charlotte Motor Speedway on October 1 & 2, features yet another impressive lineup of acts with Martin Garrix, G-Eazy, and The Chainsmokers leading the pack. Next month, Breakaway Ohio is set to take place at Historic Crew Stadium over September 3 & 4, featuring Kygo and Illenium on headlining duties. That happened with Louis the Child and a ton of different acts where we’ve been able to help elevate their career through the Breakaway platform.” ![]() Being able to share that experience firsthand with these artists - where they go from the opener to the headliner. Lynn lists Michigan’s own Quinn XCII as a major highlight, “He started off as one of the opening acts for the festival and now he’s headlining his own day. The lineup also includes Gryffin, Big Wild, Chelsea Cutler, Madeon, Loud Luxury, Dion Timmer, Frank Walker, Gettoblaster, Elderbrook, Alexander 23, Drummxnd and DŸLAN. This weekend, Breakaway Michigan returns to Belknap Park in Grand Rapids over August 27 & 28 with two major headliners, EDM sensation Illenium and acclaimed singer-songwriter Quinn XCII. That was the thesis of Breakaway and now we’ve scaled to a lot more cities.” “That’s why we love being in places like Columbus and Grand Rapids, bringing what we think is a true festival experience to smaller markets in people’s backyards. “One of the things we like to do is bring really awesome experiences to secondary markets,” Lynn explains. This year, Breakaway has curated three unique lineups for Grand Rapids in August, Columbus in September, and Charlotte in October. Breakaway is a fast-growing, multi-city music festival, focusing on events for all ages across the midwest including Ohio, Michigan, The Carolinas and Tennessee. ![]()
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![]() ![]() There they dug the soil, built cities under the wastelands, and erected forts and citadels, towns and cities, above their subterranean constructions. Neither of which proved to be much trouble for the hardy dwarves. These pioneers went west from the old kingdom, and marched into the southwestern wastelands, a mostly uninhabited land due to its poor soil and harsh terrain. Those who sought for coexistence would be allowed to leave, to pioneer a land of their own, while the rest would remain and rebuild their underground cities. Neither faction managed to convince the other, but eventually they reached a compromise. The other faction sought for coexistence and open relations with other races and nations. Part of them wanted to just carry on living in isolation underground, as they had done for ages untold. Such a schism took place amongst the dwarves of Alcidea Millennia ago, after the well-documented divine punishment that befell Ulfred Stonehammer, last of his name, the last king of the old dwarven kingdom.Īfter such a cataclysmic event practically wiped out the dwarven capital of the time, the dwarven populace was torn in two. New kinds of Unliving, particularly vatters, can be "bred" despite their asexuality, often with disastrous consequences."People would often fight each other over ideological differences. The most well known female Unliving were the Zombs of the Opposite Seven. Most Unliving are superficially male, only an extremely rare few of the Higher Unliving have a feminine physique. Zombs and Kavokhs do not reproduce at all. Lesser Unliving are called Vatters for their need to reproduce using a vat, while Ilokaj and the extinct Atomo are sacrificed into new individuals through recycling pouches. The exact reproductive manner of unliving varies by type. However, some unliving still indulge in cannibalism for cultural, instinctive, or deviant purposes. The biological needs of most unliving are accounted for by the power of their Unliving Genome. Most unliving are humanoid beings which superficially resemble dessicated and mutated corpses. ![]() ![]() Unliving continued to have inferior civil rights until The Great Coraabian Declaration was signed in 3491. Over time, the settlement of Ora merges with Mino to become the city Min'Ora, which successfully rebels against Miner dominion in the 1164 Tu. The Unliving themselves were often enslaved for mining operations, and many tribes were driven extinct in the process or its consequences. In just a quarter millennium later, the Empire of the Circle is founded by the Ilokaji race of Unliving.Ġ Tu marks when the Miners invaded Coraab for the precious material left in the Dump. In -3700 Tu the Unliving migrate to the southern hemisphere and found the city Mino, which will be of great importance to the Unliving's future. Unliving civilizations began in -20,000 Tu. As the violence of the ongoing dump was a mass extinction for Coraab they overtook the native organisms as the dominant form of life. Unliving were sent to Coraab and other dumpworlds in -36,000 Tu. Unliving now only exist on Coraab, where they were included among the many forms of garbage left on the planet-sized landfill. The Unliving are the modern term for a group of artificial beings which were created by extinct civilizations as servants. ![]() ![]() Feng, in Recent Advances in Structural Integrity Analysis - Proceedings of the International Congress (APCF/SIF-2014), 2014 1 INTRODUCTION For most materials v ≃ 0.3 for which G ≃ E/2.6. Modulus of Rigidity, G = E/2(1 + Poisson's ratio, v). 6.īut the material deteriorates rapidly in direct sunlight. Substantial creep occurs at much reduced stress levels, probably restricting applications to where the steady load is zero or very small, and the deflections are of short duration. Note, however, that protection from corrosion can often be given to materials which are poor in this respect by grease or surface treatments. Order of resistance on following scale: P-poor, M-moderate, G-good, E-excellent. Percentage of the conductivity of annealed high-purity copper at 20☌. Fatigue strengths are reduced by poor surface finish and corrosion, and may continue to fall with increased cycles above 10 7. 2.įatigue strengths are typical for reversed bending of smooth finished specimens subjected to 10 7 cycles. Thinner strip and wire products can have higher yield strengths. Figures given are typical of fully heat treated and processed strip material of about 0.1 in thickness at room temperature. Very dependent on heat treatment and degree of working. High strength alloy steels: nickel maraging steel Elastic component has to operate in a potentially corrosive environment (includes ‘normal’ atmospheres)Īppropriate, good, corrosion resistance, especially if requirements 8 or 10 have to be metĪpproximate maximum continuous operating temperature in airĬarbon chromium stainless steel (BS 420 S45) Elastic component has to operate at high or low temperatureĪs for 1–10 above, but properties, for example strength, must be those at the operating temperatureġ2. against copper (or other circuit conductor) and low temperature coefficient of electrical conductivityġ1. As 6 but current has to be measured accurately by system of which elastic component is a part Low temperature coefficient of thermal expansion and elastic modulus (E or G)ġ0. As 8 and may be subject to temperature fluctuations Negligible hysteresis and elastic after-effect non magneticĩ. Elastic component has to provide the main reactive force in a sensitive measurement or control system Elastic component has to provide a heat pathĨ. Elastic component has to carry an electric currentħ. U is not a material property but emphasises the value of being able to manufacture the suspension material as thin flat stripĦ. High f 2 max × U/G: G = shear modulus, U = aspect ratio (width/thickness) of suspension cross-section. Torsion suspension with minimum stiffness for a given suspended load High 1/E: note that stiffness can be made zero or negative by suitable pivot geometry designĥ. ![]() Flexure hinge with minimum stiffness (for a given pivot geometry) Flexure hinge with the maximum load capacity for a given size and movementĤ. Flexure hinge with maximum movement for a given sizeģ. Unless the application involves a sufficiently large number of stress cycles for fatigue to be the critical condition, in which case:Ģ. ![]() ![]() ![]()
You should adjust the filter before tuning this. This has to be combined with the filter setting to get a comfortable steering speed because higher filter slows down your steering. Higher settings makes the steering faster and more abrupt, which can cause you to oversteer, but too low will make it harder to push the car to its limits. Steering speed affects how quickly the car will steer in response to input. ![]() To mitigate this, the game gives you a number of options. Even small input mistakes can limit your ability to turn as the car's inertia and suspension fight against you. You have to steer smoothly and be committed to a turn in order to take corners as fast as possible because car physics do not react as fast as you can tilt an analog stick. #Assetto corsa bashbar full#Cramming the full range of a steering wheel into a tiny analog stick makes the steering extremely sensitive and difficult to be precise with. Another problem with the gamepad is that you are working with a very limited range of motion with the analog stick. Gamepad control is not perfect because some cars give you the ability to change certain settings on the fly and there are not enough buttons on a typical gamepad for everything. Assetto Corsa supports mouse steering, but it cannot snap back to centre like an analog stick for straight driving, and you would still be without granular control for throttle and brake, which are very important for precise management of cornering speed. Driving games are a genre that cannot be optimized for keyboard and mouse due to the need for at least three separate analog controls for steering, throttle, and brake. If you are like me and drive with a gamepad, getting your gamepad settings right is important to the overall feel of handling. However, they are not absolute and can be adjusted depending on the car. I will suggest my settings as a reference point since figuring out what settings to use can be quite intimidating at first. Also, different cars handle differently, so they require different settings, but all cars operate on the same principles. This makes tuning especially tricky because it can be difficult to tell whether you could have done better with tuning, slowing down more, or taking a shallower angle through a turn. If you take a corner too fast, you will drive off the track no matter what your settings are. It is important to understand that bad driving cannot be fixed with tuning. ![]() The street cars have limited tuning options while race cars have access to a wide range of settings. All cars can only be driven with default parts, which may or may not be tunable. ![]() #Assetto corsa bashbar upgrade#Thus, I have decided to write this guide to explain everything.Ĭompared to other racing games, you cannot upgrade cars in Assetto Corsa. #Assetto corsa bashbar trial#You are expected to figure everything out by trial and error and make uneducated guesses about the how and why. While the game provides tool tip explanations and there are plenty of online resources to learn more about how cars work, they are rather vague at explaining how the settings translate in practice, using broad definitions of oversteer and understeer without describing the exact context. However, there are a lot of settings of obscure purpose and the game does not do a good job of explaining how everything works. #Assetto corsa bashbar simulator#The cars worked well enough with the extreme settings it recommended because the game's physics were not that complicated, even though the physics were touted as "realistic" by game reviewers back then.Īssetto Corsa interested me because I wanted a realistic simulator that also features lots of Porsches. I did not really understand how cars settings worked, so I just followed Kasey Chang's guide, which was my first exposure to a more objective explanation of vehicle physics. An explanation of all of the settings to get the most out of the cars.īack in my youth, I played a lot of Need for Speed: Porsche Unleashed, and it had made me a bit of a Porsche fan, an effective marketing ploy I admit. ![]() ![]() ![]() Films which were shot using spherical lenses but framed in the 1.85:1 aspect ratio, are called Widescreen and were the precursors to the 16:9 aspect ratio, which is now used for Broadcast Transmissions and DVD releases. Widescreen & Anamorphicįilms released in various wide screen aspect ratios will result in the most varied masks, for example 1.85 and 2.35. Pillarbox masks are produced when older 4x3 images are displayed on newer wider 16x9 displays as above. Letterbox masks can be displayed on both 4x3 displays and 16x9 displays in a variety of masks depending on the aspect ratios of the source material. Within each display area, a range of images of varying aspect ratios can be displayed producing a corresponding mask effect. Basically, there are two types of displays still in current use, the older 4x3 CRT displays, and the newer flat panel 16x9 displays. When we hear terms like Letterbox or Pillarbox or 4:3 and 16:9 as well as seeing references to 1.85 or even 2.35 on DVD packaging, it can be overwhelming to the uninitiated in the vagaries of production and distribution of video and film, as to what all these numers are refering to. This article will attempt to de mystify the terminology, when applied to screen and image aspect ratios and their relationships (hang on, all will be made perfectly clear). Even though these days 16:9 is the accepted standard, there is still a lot of confusion as to which settings to use when viewing material from a variety of sources and on different screens. When television sets and computer monitors began the transition from 4:3 to 16:9, a lot of permutations of image aspect ratios resulted when viewing stills and video on the respective shape displays. Similarly, with the advent of television, the first television sets were for a long time in the same aspect ratio of 4:3, and remained so until 1999's introduction of 16:9, which incidentally translates to a ratio of 1.77:1. #VALORANT LETTERBOX VS FILL MOVIE#Once upon a time, truth ran at 24 fps, and the shape of screens was strictly Standard Academy that is, the screens of the first movie palaces were all in the ratio of 4:3, or 1.33:1, width to height. ![]() Another chance to read Serge Golikov's excellent article on the the often-confusing matter of aspect ratios, letterboxing, and pillarboxing, giving RedShark readers a lesson of cinematic rectangles (in rectangles). ![]() |
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